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Matt mercer gunslinger
Matt mercer gunslinger









matt mercer gunslinger

Firearms have always been an optional rule so that groups need not introduce elements that break the sense of immersion in the medieval fantasy world they're exploring (of course, as I've made clear, I love anything that breaks the normal rules of fantastical medievalism, but that's me.) This, I believe, was a feature of firearms in earlier editions of D&D. You need to spend some of your action economy to try to clear the jam in the middle of combat, and if you fail, the gun becomes broken and needs to be repaired during a rest before it's used again. The big thing is that the Gunslinger introduces misfires - meaning that your gun can jam if you roll too low on an attack roll. But something has always bothered me: I think the Gunslinger might be just plain worse than a Battlemaster, one of the original Fighter subclasses in the Player's Handbook. However, there was no such thing in 5th Edition, so Matt Mercer put together a Fighter subclass to best match the mechanics of the Pathfinder gunslinger.ĭue to Percy's popularity as a character, I've played in two games in which people have played the Gunslinger subclass. Taliesin Jaffe's character, Percy, was a Gunslinger in their Pathfinder game, a class built around the archetype of a wild west gunfighter. When Critical Role began as a streamed show instead of a home game that Matt Mercer ran for his voice actor friends, they transitioned from Pathfinder's first edition to Dungeons & Dragons 5th Edition, and the success of that show is partially credited for 5th Edition's explosive popularity. I had thought of Rangers as covering that ground (similarly, WoW had conditioned me to think of Rogues as a melee class, so it took one of my players, a Wood Elf Rogue, favoring his longbow to make me reassess that one.) It didn't even occur to me until long after I'd started running a D&D game that you could build a dexterity, ranged-weapon-based Fighter. WoW's warrior also incorporates thematic elements of D&D's Barbarian, mostly in that its primary resource is Rage, and the Fury subclass implies a kind of berserker/barbarian vibe, even if you're still covered head to toe in thick steel. You're just the one who wears heavy armor and overwhelms enemies with a combination of strength and skill. In WoW, the Warrior is the closest equivalent class - it's the no-frills martial expert, without any holy magic like a paladin or a dark necromancy like a death knight. Coming to D&D from World of Warcraft, I approached the Fighter with a somewhat limited expectation.











Matt mercer gunslinger